Archer

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The Archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.

Soul Rune

Archer Soul Rune:
Flaming Split Shot - Shoots an arrow at a target, splitting when it hits them into 3 arrows hitting other targets for fire damage. After use will also increase the Archers movement speed by 20% for 5 seconds.

Build

This is a glass cannon type of a build. You can change strength and haste for vita and resto and still get a decent result.
1) Arcane > Increases spell damage. to 80, for early game only while setting up strength/haste.
2) Strength > Increases weapon damage. Strength is the archer's primary damage stat, you want to get this as high as possible in the long run for most damage
3) Haste > Haste increases attack speed which synergizes with strength stat beautifully, also scales with the archer soul rune to further increase your attack speed.
4) Vitality > Since your exura san scales with health, More health = more healing
5) Restoration > Increases the amount you are healed (Self explanatory)
6) Precision > Crit chance (+30% damage on spells/weapon)
7) Runemastery > This will increase the damage of your soul rune as well as infinite SD, not the best source of damage on an archer but it will proc your frenzy feat for more attack speed.
8) Brewmastery > Juicy potion heals
9) Intelligence > Good for E-ring Swaps
10) Focus > Good way to increase your power once you have all the other stats.

Specializations

Archer Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Archer - Longshot.png

Longshot

The Longshot is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage.

Archer - Flurry.png

Flurry

The flurry is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of time. Essentially he is a more AOE focused version of the Archer.

Spells

Awakened spells

After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with Dungeon medal.png. Read more here Awakened spells

BASIC ATTACK Flurry Longshot Legendary

Attack Spells

Spell name Type Element Level Cooldown Spell Description
Ethereal Shot Instant Physical 23 2s/2s Fires a spear at the target
Exploding Spear AOE Physical 45 2s/2s Fires a projectile at the target which explodes on impact

(size of a Great Fireball)

Strong Ethereal Shot Instant Physical 90 5s/2s Fires a spear at the target
Mega Exploding Spear AOE Physical 135 6s/2s Fires a projectile at the target which explodes on impact

(size of a Great Fireball)

Flame Arrow Spray AOE Fire 150 2s/2s Fires a fire AoE at the size of 2sqm away from the caster
Energy Arrow Spray AOE Energy 150 2s/2s Fires a energy AoE at the size of 2sqm away from the caster
Focused Shot Dungeon medal.png Instant Physical 180 8s/2s Fires a spear at the target
Snaring Shot Instant+Para Earth 300 12s/2s Fires a spear at the target and paralyzes it.
Pinpoint Shot Instant Physical 1500 8s/2s Fires a spear at the target and paralyzes it.
High Velocity Shot Instant Physical 1500 4s/2s Shoot the target dealing a large amount of damage.
Perfect Shot Dungeon medal.png Instant+DOT Phys+Energy 1500 8s/2s Fires a spear at the target
Skyfall AOE Physical 1500 8s/2s Massive AoE
Quad Shot Dungeon medal.png Instant Physical 1500 4s/2s Fires 4 arrows at the target
Arrow Volley Instant+AOE Physical 1500 10s/2s Fires 3 rounds of AoE arrows at the target (size of a GFB)

Healing Spells

Spell name Type Level Cooldown Spell Description
Exura Instant 10 1s/1s Heals the caster a small amount
Exura Gran Instant 20 1s/1s Heals the caster a small amount
Cure Poison Example 10 6s/1s Cures the Poison effect
Cure Bleeding Removal 20 6s/1s Cures the Bleeding effect
Cure Electrification Removal 20 6s/1s Cures the Electrified effect
Cure Burning Removal 20 6s/1s Cures the Burning effect
Cure Curse Removal 20 6s/1s Cures the Curse effect
Holy Blessing Dungeon medal.png Removal 35 1s/1s Heals the caster for the portion of his max health (scales with vitality)
Archers Grace Instant 250 17s/1s Heals the caster for the portion of his max health (scales with vitality)

Support Spells

Spell name Type Level Cooldown Spell Description
Glow Light 8 2s/2s Emits a light source around the caster
Sprint Haste 8 2s/2s Gives haste to the caster.
Magic Rope Rope 8 2s/2s It's a magical rope
Conjure Food Food 8 2s/2s Creates a random piece of food
Find "Name Find 8 2s/2s Searches for the target player.
Jump "up/down Levitate 8 2s/2s Levitate
Adori Blank Conjure Rune 20 2s/2s Conjures a blank rune
Swift Haste+Boost 55 2s/2s Gives haste to the caster.
Aim Dungeon medal.png Boost 200 9s/2s Gives a significant distance boost to the caster.
Focused Mind * Boost A. 300 90s/2s Gives a significant damage boost however the caster cant move during the duration. This spell can only be used after completing the Cooking Up A Storm Quest

* - all legendary spells are affected by any type of cooldown reductions including forest gems