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Archer

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The Archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.

Soul Rune

Archer soul rune.png Archer Soul Rune
Shoots an arrow at a target, splitting when it hits them into 3 arrows hitting other targets for fire damage. After use will also increase the Archers movement speed by 20% for 5 seconds.

Builds

DAMAGE OVER SUSTAIN
This is a glass cannon type of a build. You can change strength and haste for vita and resto and still get a decent result.
1) Arcane > Increases spell damage. to 80, for early game only while setting up strength/haste.
2) Strength > Increases weapon damage. Strength is the archer's primary damage stat, you want to get this as high as possible in the long run for most damage
3) Haste > Haste increases attack speed which synergizes with strength stat beautifully, also scales with the archer soul rune to further increase your attack speed.
4) Vitality > Since your exura san scales with health, More health = more healing
5) Restoration > Increases the amount you are healed (Self explanatory)
6) Precision > Crit chance (+30% damage on spells/weapon)
7) Runemastery > This will increase the damage of your soul rune as well as infinite SD, not the best source of damage on an archer but it will proc your frenzy feat for more attack speed.
8) Brewmastery > Juicy potion heals
9) Intelligence > Good for E-ring Swaps
10) Focus > Good way to increase your power once you have all the other stats.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Archer longshot.png Longshot
The Longshot is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage.

Archer flurry.png Flurry
The Flurry is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of time. Essentially he is a more AOE focused version of the Archer.

Spells

Awakened spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with Dungeon medal.png. Read more here Awakened spells

Attack Spells

Spell name Type Element Level Cooldown Spell Description
Ethereal Shot Ethereal shot.png Instant Physical 23 2s/2s Fires a spear at the target.
Exploding Spear Exploding spear.png AoE Physical 45 2s/2s Fires a projectile at the target which explodes on impact.
Strong Ethereal Shot Strong ethereal shot.png Instant Physical 90 5s/2s Fires a spear at the target.
Mega Exploding Spear Mega exploding spear.png AoE Physical 135 6s/2s Fires a projectile at the target which explodes on impact.
Flame Arrow Spray Flame arrow spray.png AoE Fire 150 2s/2s Fires a fire AoE at the size of 2sqm away from the caster.
Energy Arrow Spray Energy arrow spray.png AoE Energy 150 2s/2s Fires a energy AoE at the size of 2sqm away from the caster.
Focused Shot Dungeon medal.png Focused shot.png Instant Physical 180 8s/2s Fires a spear at the target.
Snaring Shot Snaring shot.png Instant Earth 300 12s/2s Fires a spear at the target and paralyzes it.
Pinpoint Shot Pinpoint shot.png Instant Physical 1500 8s/2s Fires a spear at the target and paralyzes it.
High Velocity Shot High velocity shot.png Instant Physical 1500 4s/2s Shoot the target dealing a large amount of damage.
Perfect Shot Dungeon medal.png Perfect shot.png Instant Physical+Energy 1500 8s/2s Fires a spear at the target.
Skyfall Skyfall.png AoE Physical 1500 8s/2s Massive AoE.
Quad Shot Dungeon medal.png Quad shot.png Instant Physical 1500 4s/2s Fires 4 arrows at the target.
Arrow Volley Arrow volley.png AoE Physical 1500 10s/2s Fires 3 rounds of AoE arrows at the target.

Healing Spells

Spell name Type Level Cooldown Spell Description
Holy Blessing Dungeon medal.png Holy blessing.png Instant 35 1s/1s Heals the caster for the portion of his max health (scales with vitality)
Archers Grace Archers grace.png Instant 250 17s/1s Heals the caster for the portion of his max health (scales with vitality).

Support Spells

Spell name Type Level Cooldown Spell Description
Swift Sprint.png Speed 55 2s/2s Gives speed to the caster.
Aim Dungeon medal.png Aim.png Boost 200 9s/2s Gives a significant distance boost to the caster.
Focused Mind Focused mind.png Boost A. 300 90s/2s Gives a significant damage boost however the caster cant move during the duration. This spell can only be used after completing the Cooking Up A Storm Quest

Basic Spells

Spell name Type Level Cooldown Spell Description
Conjure Food Conjure food.png Food 8 2s/2s Creates a random piece of food.
Find "Name Find.png Find 8 2s/2s Searches for the target player.
Glow Glow.png Light 8 2s/2s Emits a light source around the caster.
Jump "up/down Jump.png Levitate 8 2s/2s Levitate.
Magic Rope Magic rope.png Rope 8 2s/2s It's a magical rope.
Sprint Sprint.png Speed 8 2s/2s Gives speed to the caster.
Cure Poison Cure poison.png Removal 10 6s/1s Cures the Poison effect.
Cure Burning Cure burning.png Removal 20 6s/1s Cures the Burning effect.
Cure Electrification Cure electrification.png Removal 20 6s/1s Cures the Electrified effect.