Bard

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Yellow 9.png

Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt.

Soul Rune

Bard soul rune.png Bard Soul Rune
AOE Rune that increases the damage of all party members hit (starts at 5%, scales up 0.8% per upgrade on the rune) lasts 10 seconds.

Bardrune.gif

Builds

SUSTAIN OVER DAMAGE
1) Intelligence
2) Restoration
3) Arcane
4) Runemastery
5) Focus
6) Haste

Specializations

Bard Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.

Bard cleric.png Cleric
The Cleric can deal a massive high damage aoe spell allowing them to do more damage than the Spellsinger and Bard counterparts.

Bard spellsinger.png Spellsinger
The Spellsinger is a Bard who has finely tuned their instrument and vocal chords allowing them to apply the strongest party buffs in the game.

Spells

Awakened spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with Dungeon medal.png. Read more here Awakened spells

Attack Spells

Spell name Type Element Level Cooldown Spell Description
Music Strike Dungeon medal.png Music strike.png Instant Physical 8 6s/2s Shoots a music note at your target dealing physical damage.
Death Strike Death strike.png Instant Death 12 2s/2s Shoots a death ball at your target.
Energy Strike Energy strike.png Instant Energy 12 2s/2s Shoots a energy ball at your target.
Flame Strike Flame strike.png Instant Fire 12 2s/2s Shoots a ball of fire at your target.
Ice Strike Ice strike.png Instant Ice 12 2s/2s Shoots a ball of ice at your target.
Terra Strike Terra strike.png Instant Earth 13 2s/2s Shoots a ball of earth at your target.
Bard Wave Dungeon medal.png Bard wave.png Instant Holy 38 2s/2s Shoots a wave of music at your enemy dealing holy damage.
Sound Explosion Sound explosion.png AoE Physical 60 8s/2s Deals physical damage to your enemies.
Lulaby Lulaby.png AOE Debuff 175 30s/1s Paralyzes enemies around you.
Final Note Final note.png Instant Physical 400 10s/2s Shoots a music note at your target dealing physical damage. Buffed version of Music Strike.
Lightstorm Dungeon medal.png Lightstorm.png Instant Holy 1500 16/2s Lights up the area with a Massive AoE, then randomly hits every square in the effected area two times dealing holy damage.

Healing Spells

Spell name Type Level Cooldown Spell Description
Regeneration Hymn Dungeon medal.png Regeneration hymn.png HoT 21 2s/1s Regeneration Hymn "playername"; heals the player's HP and MP with a healing over time.
Magic Heal Magic heal.png Instant 30 1s/1s Heals for a large amount of HP.
Evocation Evocation.png HoT 100 22s/1s Heals the player's Mana with a healing over time.
Healing Tune Healing tune.png AoE 150 6s/1s Healing Tune "playername"; players within the area receive a healing over time.
Strong Evocation Strong evocation.png HoT 350 40s/1s A strong version of the Evocation spell.
Chain Heal Chain heal.png Instant 650 2s/1s Chain Heal "playername"; Heals the main target and then bounces to 2 random players.
Final Light Final light.png Instant 1500 30s/1s Final Light "playername"; Heals the target for a large amount of HP.
Harped Healing Tune Harped healing tune.png Group 1500 6s/1s Harped Healing Tune "playername"; Heals the entire party with a large amount heal over time.

Support Spells

Spell name Type Level Cooldown Spell Description
Enchant Party Enchant party.png Buff 30 30s/1s Boost to base magic level for anyone affected by the spell.
Train Party Train party.png Buff 30 30s/1s Boost to melee for anyone affected by the spell.
Protect Party Protect party.png Buff 30 30s/1s Boost to resistance for anyone affected by the spell.
Holy Shield Holy shield.png Buff 50 10s/1s Damage taken reduction.
Enchant Party 2 Enchant party.png Buff 75 30s/1s A strong version of the Enchant Party spell.
Protect Party 2 Protect party.png Buff 75 30s/1s A strong version of the Protect Party spell.
Train Party 2 Train party.png Buff 75 30s/1s A strong version of the Train Party spell.
Enchant Party 3 Enchant party.png Buff 150 30s/1s A version of the Enchant Party spell, stronger than Enchant Party 2
Protect Party 3 Protect party.png Buff 150 30s/1s A version of the Enchant Party spell, stronger than Enchant Party 2.
Train Party 3 Train party.png Buff 150 30s/1s A version of the Enchant Party spell, stronger than Enchant Party 2.
Enchant Party 4 Enchant party.png Buff 500 30s/1s A version of the Enchant Party spell, stronger than Enchant Party 3.
Protect Party 4 Protect party.png Buff 500 30s/1s A version of the Protect Party spell, stronger than Protect Party 3.
Train Party 4 Train party.png Buff 500 30s/1s A version of the Train Party spell, stronger than Train Party 3.
Enchant Party 5Dungeon medal.png Enchant party.png Buff 1500 30s/1s Strongest version of the Enchant Party spell.
Protect Party 5 Protect party.png Buff 1500 30s/1s Strongest version of the Protect Party spell.
Train Party 5 Train party.png Buff 1500 30s/1s Strongest version of the Tran Party spell.
Divine Circle Divine circle.png Protection 1500 60s/1s Damage Reduction.
Summon Shade Train party.png Summon 1500 90s/1s Summons a banshee to roam with the Bard. Obtainable from Cooking Up A Storm.

Basic Spells

Spell name Type Level Cooldown Spell Description
Conjure Food Conjure food.png Food 8 2s/2s Creates a random piece of food.
Find "Name Find.png Find 8 2s/2s Searches for the target player.
Glow Glow.png Light 8 2s/2s Emits a light source around the caster.
Jump "up/down Jump.png Levitate 8 2s/2s Levitate.
Magic Cloak Magic cloak.png Protection 8 2s/2s Mana Shield.
Magic Rope Magic rope.png Rope 8 2s/2s Ropes the caster up a rope spot.
Sprint Sprint.png Speed 8 2s/2s Gives speed to the caster.
Cure Poison Cure poison.png Removal 10 6s/1s Cures the Poison effect.
Cure Burning Cure burning.png Removal 20 6s/1s Cures the Burning effect.
Cure Electrification Cure electrification.png Removal 20 6s/1s Cures the Electrified effect.
Strong Sprint Strong sprint.png Instantâneo 20 2s/2s Gives speed to the caster.
Illusion Illusion.png Instant 23 20s/2s Illusion "creaturename"; changes the look of the caster to match the monster.
Accesorize Accesorize.png Instant 40 2s/2s Makes an energy ring.