Bard

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Yellow 9.png
Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt.

Soul Rune


AOE Rune that increases the damage of all party members hit (starts at 5%, scales up 0.8% per upgrade on the rune) lasts 10 seconds.
Bardrune.gif

Build

Stats and what order to use them:
1) Intelligence > Increases how much mana you have which increases how much damage you can take
2) Restoration > Increases how much your evocations heal you
3) Arcane > Increases how much damage your spells do
4) Runemastery > Increases how much of a buff you receive from your rune
5) Focus > Increases your wand attacks

Specializations

Bard Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.

Bard - Cleric.png
Cleric
The bard can choose the path of bigger heals and slightly more protective Cleric. The Cleric can also deal a massive high damage aoe spell allowing them to do more damage than the Spellsinger and Bard counterparts.

Bard - Spellsinger.png
Spellsinger
The Spellsinger is a bard who has finely tuned their instrument and vocal chords allowing them to apply the strongest party buffs in the game.

Spells

Awakened spells

After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with Dungeon medal.png. Read more here Awakened spells


Basic Spells
Cleric
Spellsinger
Legendary

Basic Spells

Spell Name Type Element Level Cool Down Spell Description
Music Strike Dungeon medal.png Instant Physical 8 6s/2s Shoots a music note at your target dealing physical damage.
Exori Mort Instant Death 12 2s/2s Shoots a death ball at your target.
Exori Vis Instant Energy 12 2s/2s Shoots a energy ball at your target.
Exori Flam Instant Fire 12 2s/2s Shoots a ball of fire at your target.
Exori Frigo Instant Ice 12 2s/2s Shoots a ball of ice at your target.
Exori Tera Instant Earth 13 2s/2s Shoots a ball of earth at your target.
Bard Wave Dungeon medal.png Instant Holy 38 2s/2s Shoots a wave of music at your enemy dealing holy damage.
Sound Explosion AOE Physical 60 8s/2s Deals physical damage to you enemies.
Lulaby AOE Debuff 175 30s/1s Paralyzes enemies around you.
Final Note Instant Physical 400 10s/2s Shoots a music note at your target dealing physical damage. Buffed version of Music Strike.
Lightstorm Dungeon medal.png Instant Holy 1500 24s/2s Lights up the area with a Massive AoE, then randomly hits every square in the effected area two times dealing holy damage.

Healing Spells

Spell Name Type Level Cool Down Spell Description
Exura Instant 8 1s/1s Heals for a small amount of hp.
Exura Gran Instant 20 1s/1s Heals for a medium amount of hp.
Cure Burning Instant 20 6s/1s Cures burning on the caster.
Cure Electrification Instant 20 6s/1s Cures electrification on the caster.
Cure Poison Instant 10 6s/1s Cures poison on the caster.
Regeneration Hymm Dungeon medal.png HOT 21 2s/1s Regeneration Hymm "playername", Heals the player for 4s based on targets restoration and vitality.
Exura Vita Instant 30 1s/1s Heals for a large amount of hp.
Strong Evocation HOT 350 40s/1s Heals 7% of your mana pool for 6 seconds
Chain Heal Instant 650 2s/1s Chain Heal "playername" Heals the main target and then bounces to 2 random players, amount of heal is based on the players restoration and vitality.
Evocation HOT 100 22s/1s Heals 2% of your mana pool for 6 seconds
Healing Tune Instant+AOE 150 6s/1s Healing Tune "playername", Players within the area receive a HOT for 4 seconds. Heal is based on the players restoration and vitality.
Final Light Instant 1500 30s/1s Final Light "player name", Heals for a large amount of hp on 1 target.
Harped Healing Tune Instant 1500 6s/1s Harped Healing Tune "playername", Does the same as healing tune but heals for more.

Support Spells

Spell Name Type Level Cool Down Spell Description
Exiva "PlayerName" Instant 8 2s/2s Pinpoint the target's location.
Exevo Pan Instant 8 2s/2s Conjures food.
Utani Hur Instant 8 2s/2s Increases speed of the caster.
Exani Hur "Up/Down" Instant 8 2s/2s Can levitate the caster up or down a ledge.
Utevo Lux Instant 8 2s/2s Conjures light for the caster.
Exani Tera Instant 8 2s/2s Ropes the caster up a rope spot.
Utani Gran Hur Instant 20 2s/2s Stronger version of Utani Hur.
Exevo Ring Instant 40 2s/2s Makes an energy ring.
Divine Circle Buff 1500 60s/1s Coats Player with a shield increasing resistance 50%.
Enchant Party Buff 30 30s/1s 10% boost to base magic level for anyone affected by the spell.
Enchant Party 2 Buff 75 30s/1s 15% boost to base magic level for anyone affected by the spell.
Enchant Party 3 Buff 150 30s/1s 20% boost to base magic level for anyone affected by the spell.
Enchant Party 4 Buff 500 30s/1s 25% boost to base magic level for anyone affected by the spell.
Enchant Party 5 Dungeon medal.png Buff 1500 30s/1s 30% boost to base magic level for anyone affected by the spell.
Holy Shield Buff 50 50s/1s 10% Damage Reduction.
Utamo Vita Buff 8 2s/2s Mana Shield.
Utevo Res Instant 25 2s/2s Utevo Res "creaturename" Summons a creature to fight by your side.
Utevo Res Ina Instant 23 20s/2s Utevo Res Ina "creaturename" Changes the look of the caster to match the monster.
Protect Party 1 Buff 30 30s/1s 3% boost to resistance for anyone affected by the spell.
Protect Party 2 Buff 75 30s/1s 4% boost to resistance for anyone affected by the spell.
Protect Party 3 Buff 150 30s/1s 5% boost to resistance for anyone affected by the spell.
Protect Party 4 Buff 500 30s/1s 6% boost to resistance for anyone affected by the spell.
Protect Party 5 Buff 1500 30s/1s 7% boost to resistance for anyone affected by the spell.
Train Party Buff 30 30s/1s 10% boost to melee for anyone affected by the spell.
Train Party 2 Buff 75 30s/1s 15% boost to melee for anyone affected by the spell.
Train Party 3 Buff 150 30s/1s 20% boost to melee for anyone affected by the spell.
Train Party 4 Buff 500 30s/1s 25% boost to melee for anyone affected by the spell.
Train Party 5 Buff 1500 30s/1s 30% boost to melee for anyone affected by the spell.
Summon Shade Summon 1500 300s The bard uses their inner dark side, summoning a banshee to roam with the bard making up for what the bard lacks. Obtainable from Cooking Up A Storm.