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Raw strength, the Berserker is a master of heavy weapons. The Berserker is adept to using heavy 2 handed weapons to deal massive amounts of damage using AOE spells and powerful weapon skill buffs. Accompany the Berserker with a Bard to further support his damage buffs and speed and you will have one powerful killing machine.

Soul Rune

Ground slam that ripples around the target dealing damage and paralyzing.


Stats! What order to use them in.
If you want sustain over damage first:
1) Restoration > Increases the amount you are healed
2) Vitality > The life steal ability heals you by a percentage of your health, so More health = More healing
3) Arcane > Increases spell damage
4) Strength > Increases weapon damage
5) Haste > Since you are reliant on life steal, haste makes you attack faster, faster attacks = faster healing
6) Precision > Crit chance
7) Runemastery > Increases the damage of your soul rune

If you want Damage over sustain:
1) Arcane
2) Strength
3) Precision
4) Restoration
5) Vitality
6) Runemastery
7) Haste


Specializations can be unlocked after obtaining the three Promotions and Awakening.

Berserker - Assault.png
The Assault Berserker is a skilled single target fighter able to stave off attacks with his defensive capabilities. The Assault oriented Berserker is capable of standing toe to toe with a Juggernaut and not flinching.

Berserker - Rage.png
The Berserker is so filled with Rage that he is able to do massive area of effect damage with their new spells. The Raging Berserker excels are area of effect damage and cares less about single target damage than the Assault Berserker.


Awakened spells

After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with Dungeon medal.png. Read more here Awakened spells

Attack Spells
Basic Attack
Assault Spells
Rage Spells
Legendary Spells
Feat Spells

Attack spells

Spell Name Type Element Level Cool down Spell Description
Whirlwind Throw Dungeon medal.png Instant Physical 18 1.5s/2s Throws your weapon like a boomerang (taunt)
Brutal Strike Instant Physical 30 5s/1.6s Attacks the opponent next to you with a powerful blow
Stomp AOE Physical 35 2s/1.6s Does AoE damage to all squares around yourself
Spinning Blades AOE+DOT Physical+Bleed 45 4s/1.6s Deals strong damage in a area around yourself and causes enemies to bleed
Brutal Stomp AOE Physical 90 6s/1.6s Stronger than Stomp, does damage to all squares around yourself
Annihilation Instant Physical 110 10s/2.5s Deals strong single target damage in melee range (requires target)
Strong Spinning Blades Dungeon medal.png AOE+DOT Physical+Bleed 175 8s/1.6s Stronger version of spinning blades
Final Showdown AOE+DOT Physical 650 12s/1.6s Deals strong damage in a small area near yourself and causes enemies to bleed
High Velocity Throw Instant Physical 1500 8s/2s Stronger version of whirlwind throw
Precision Slice * Dungeon medal.png Instant+DOT Physical+Bleed 1500 12s/1.6s Stronger Version of exori gran ico that causes the enemy to bleed
Precision Throw Instant+DOT Physical+Bleed 1500 4.5s/2s Same as high velocity throw, heals user for 5% HP and causes the enemy to bleed
Relentless Rage Dungeon medal.png Instant+DOT Physical+bleed 1500 10s/1.6s Deals massive damage in a area around yourself and causes enemies to bleed
Smash * Instant Physical 1500 90s/2s Deals massive damage in a wave in front of you(This spell can only be used after completing the Cooking Up A Storm)
* - all legendary spells are affected by any type of cooldown reductions including forest gems

Healing Spells

Spell Name Type Level Cool down Spell Description
Heal Wounds Dungeon medal.png Instant 8 1s/1s Heal for a small amount
Cure Burning Instant 20 6s/1s Cures burning on the caster
Cure Electrification Instant 20 6s/1s Cures electrification on the caster
Cure Poison Instant 10 6s/1s Cures poison on the caster
Savagery HOT 1500 70s/1s Heals for a Large amount Scales with Restoration
Standoff Instant 1500 70s/1s Heals for a large amount

Support Spells

Name Type Level Cooldown Spell Description
Find "PlayerName" Instant 8 2s/2s Pinpoint the target's location
Conjure Food Instant 8 2s/2s Conjures food
Sprint Instant 8 2s/2s Increases speed of the caster
Jump "Up/Down" Instant 8 2s/2s Can levitate the caster up or down a ledge
Glow Instant 8 2s/2s Conjures light for the caster
Magic Rope Instant 8 2s/2s Ropes the caster up a rope spot
Enrage Buff 60 9s/2s Increases Melee Skills for 10s
Taunt Buff 20 5s/2s Taunts and reduces threat to creatures in an AoE
Charge Buff 25 8s/2s Increases movement speed and protects the caster from being paralyzed for the duration of the spell
Demand An Opponent Buff 1500 2s/1s Taunts and reduces threat to creatures in an AoE
Heavy Swing Debuff 125 15s/2s Paralyses enemies around you
Life Steal Buff 50 60s/2s Heals for a scaling amount when auto attacking / reduces damage by 20%
Rage Haste Buff 60 2s/2s Increases movement speed and melee skills