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The Corsair is a lethal and brazen hybrid fighter. Able to deal damage from a range with their offhand, and strike effectively in melee range.

Soul Rune

Hits random tiles around the target.


1) Arcane
2) Haste
3) Strength
4) Vitality
5) Precision
6) Restoration
7) Runemastery

1) Vitality
2) Restoration
3) Arcane
4) Haste
5) Strength
6) Precision
7) Runemastery


Specializations can be unlocked after obtaining the three Promotions and Awakening.

Corsairdemolitionist.png Demolitionist Spec spells

Corsairgambler.png Gamblers Spec spell


Awakened spells

After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with Dungeon medal.png. Read more here Awakened spells

Gambler spells
Demolitionist spells
Attack Spells

Attack Spells

Spell Name Range Element Level Cooldown Spell Description
Quick Draw 2 Physical 8 2s/2s Main attack spell
Run The Barrel Dungeon medal.png 8 Physical 100 7s/2s Main Distance attack, hits the target 8 times.
Skull Cracker 1 Physical 60 6s/2.5s Hits the target from melee range.
Dead eye 8 Physical 250 9s/2s Stronger version of quick draw
Cannon Barrage Dungeon medal.png 1 Example 600 30s/2s Throws fire damage on random squares around the casting area
Second Wave 1 Physical 1500 30s/2s Throws fire damage on random squares around the casting area
Explosive Shot Dungeon medal.png 4 Physical 1500 7s/2s Throws a knife towards the target which explodes on impact dealing AoE Damage.
Gauss Barrel Dungeon medal.png 8 Physical 1500 14s/2s Stronger version of quick draw

Healing Spells

Spell Name Type Level Cooldown Spell Description
Flask of Rum Dungeon medal.png Instant 8 1s/1s Heal for a small amount, scales with level and restoration(stat) points.
Bottle of Rum Instant 100 14s/1s Heals for a small amount (double flask of rum), scales with level and reostartion(stat) points.

Support Spells

Spell name Type Level Cooldown Spell Description
Glow Light 8 2s/2s Emits a light source around the caster
Sprint Haste 8 2s/2s Gives haste to the caster.
Magic Rope Rope 8 2s/2s It's a magical rope
Conjure Food Food 8 2s/2s Creates a random piece of food
Find "Name Find 8 2s/2s Searches for the target player.
Jump "up/down Levitate 8 2s/2s Levitate
Flask of Vodka Resistance 80 120s/2s Damage Reduction buff
Flask of Gin Boost 80 45s/2s cooldown reduction buff of 7%
Draw Cards Ammunition 8 120s/2s Draws a cards, used for ammo
Extra shot of Gin Boost 1500 45s/2s cooldown reduction buff of 14%
Extra shot of Vodka Boost 1500 120s/2s Damage reduction buff
Corsairs Gamble Boost 1500 300s/1s

The Corsair rolls his dice, on a 1, 2 or 3 he receives no buff. However, on a 4, 5 or 6 him and his party receive the following buff for 5 minutes:
4 - +10% Resistance
5 - +10% Experience Gain
6 - +8% Damage Dealt

Call In The Militia * Summon A. 300 90s/2s Call 4 Blue Coats to your side to help you fight for 15 seconds. (These scale like all summons) This spell can only be used after completing the Cooking Up A Storm Quest
* - all legendary spells are affected by any type of cooldown reductions including forest gems


Card Card Name Effect Description
Ice Card.png Ice Card Turns your basic attacks into ice element.

10% chance to slow the target hit.

Fire Card.png Fire Card Turns your basic attacks into fire element.

Deals 3x3 squared AoE Fire Damage around hitted target effect on the target.

Energy Card.png Energy Card Turns your basic attacks into energy element.

20% chance to apply a Energy DoT (Damage-over-Time) effect on the target.

Earth Card.png Earth Card Turns your basic attacks into earth element. Gives resistance 7% to the attacker each hit.
Death Card.png Death Card Turns your basic attacks into death element.

Improves attacker damage by 8% (applies to spells as well as auto attacks.)