Daily Character Rewards
The Daily Character Rewards menu is located at the center top part of screen and looks like a large red gem, here we have 3 different daily reward menu's to help boost your character if you play every day. These daily systems work on a global server timer, so its possible to show up around the server day roll-over and collect the rewards before and after the day rolls over.
Daily Rewards Calendar[edit | edit source]
In the first tab [Daily Rewards Calendar] we have a SOULBOUND daily progression item to help improve your character, it cycles between 5 items one per day for 5 days then resets. rune stones(upgrade heal rune), soul stones(upgrade soul rune), upgrade stone(upgrade weapons/armor), stat stones(upgrade stats), and finally 50% exp booster(level quicker).
All of these items are SOULBOUND, which means once you use them on your heal rune/soul rune/weapons/armor etc that item will belong only to you, nobody else can use it, even if you mimic the upgrades to a new item, the new item will retain the soulbound marker, so these free upgrades will stay to the character who collected them.
Depending on your power rating you will get different tiers of these rewards, new players get the basic soils/stones, after you get 3-6k+ power rating you will start getting legendary stones, or awakened rune/soul stones, and large stat stones, at 5-9k+ power rating you will get awakened upgrade stones, then relic upgrade stones, relic rune/soul stones, and ancient stat stones.
Daily Boosts[edit | edit source]
In the 2nd tab of Daily Character Rewards we have the Daily Boosts, these can be used once per day to increase the exp gained from either killing monsters or collecting dungeon boxes.
The Daily Boost starts at +100%(2x exp), and increases by 10% for every concurrent day you log in, then caps out at +200%(3x exp).
Hunting Boost[edit | edit source]
The Hunting Boost will increase normal/awakened exp gained from killing monsters, it does NOT increase exp from Monster Essences, so its less useful at higher levels.
Dungeon Boost[edit | edit source]
The Dungeon Boost will increase the exp gained from the first 6 dungeon boxes you open that day(global server day), normally this means 3 dungeons but its exactly 6 boxes, so if you get citadel for example that counts as 3 boxes, so your 7th box on the 3rd dungeon won't be boosted. You may want to use the Dungeon Boost on Greater Dungeons as it results in more overall exp, if your team is at least on par with you.
Bounty Boosts[edit | edit source]
Bounty Cards[edit | edit source]
You get bounty cards from the Archpass as well as from progression tokens obtained from archlight lootcrates, you can find them in information panel(cntrl + S), these can be spent in Bounty Boosts.
The Bounty Boosts menu is the 3rd and final tab of Daily Character Rewards. You can save your Bounty Cards(which you get from progression tokens you get from archlight crates or doing missions in the Archpass) and then spend them when you feel like it, but there is a daily limit to how many of each boost you can use.
100% Energy Boost[edit | edit source]
10 Cards; doubles energy gain (normally 20 per 2 hours online, 30 if you are awakened). It lasts for 12 hours.
20% EXP Boost[edit | edit source]
3 Cards; this gives 20% more exp from all sources except for dungeon boxes, this will stack with exp booster items and improve Monster Essence EXP gains. It lasts for 30 minutes.
30% Gold Boost[edit | edit source]
3 Cards; This gives 30% more gold from killing monsters, it won't improve gold gained by other ways such as selling items or Monster Essences, it will stack with the Greed- Chaos Passive Feat (+8% gold from killing monsters). It lasts for 30 minutes.
+1 Greater Dungeon Charge[edit | edit source]
6 Cards; You Can Use this boost 3x per day; This will increase your Greater Dungeon charges by 1. You can use this during the middle of a Greater dungeon where you were currently ineligible for rewards, and then you will be granted access to the rewards at the end of that dungeon, and remain with 0 greater dungeon charges(it retroactively pays for the one you are inside). You can use this boost if you currently have 5 dungeon charges or fewer, but if you use it at 5 charges you will lose whatever time you spent working towards that 6th charge(the cap), so its recommended to not use this boost at 5 charges, as to keep the remaining current countdown towards next charge.
20% Loot Boost[edit | edit source]
3 Cards; This Will increase looting rare items from monsters such as OW armors, forgotten gold, or mount items/companion tokens from bosses. This boost is multiplicative and not additive, if the base loot chance is 1%, and your normal loot find is 100%, this doubles the odds to 2% find, and with this boost active you would have 2.4% chance to loot the item per kill. It lasts for 30 minutes.
+1 Solo Dungeon Charge[edit | edit source]
6 Cards; You Can Use this boost 3x per day; This will increase your Solo Dungeon charges by 1. You can use this during the middle of a Solo dungeon where you were currently ineligible for rewards, and then you will be granted access to the rewards at the end of that dungeon, and remain with 0 solo dungeon charges(it retroactively pays for the one you are inside). You can use this boost if you currently have 5 dungeon charges or fewer, but if you use it at 5 charges you will lose whatever time you spent working towards that 6th charge(the cap), so its recommended to not use this boost at 5 charges, as to keep the remaining current countdown towards next charge.
+6 Hours Stamina[edit | edit source]
6 Cards; This Increases your stamina in case it gets too low and you stop gaining loot from monsters, You can't use this boost if your stamina would go over 38-40~ hours.