There are 7 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield.
These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.)
Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you recieve an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character.
Note:Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc.
Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot)Tier 1:
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Name
Description
Clear State
This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. This enchantment can only be used on wands.
Regenerates 0.425% of your maximum mana every 0.5 seconds for 2.5 seconds
Enraging
This enchantment has a chance to cause the player to become enraged dealing extra damage. This enchantment can be used on any weapon except bows and pistols.
Transform into an enraged state and deal 15% additional damage for 5 seconds.
Enflaming
Has a chance to cause flames around the user. (ON Guardian Attack Not Being HIT (Auto Attack & Spell Hits) dealing damage to all creatures around you.
60% damage of hit or 1x power whatever is greater Proc chance 20%
(Shields only) - 20% Proc chance
Grasping
This enchantment has a chance to root monsters and paralyzes players for 0.8 seconds duration.(Usable on all weapon types)
Hemorage
This enchantment has a chance to cause the target to bleed over time. This enchantment can be used on any weapon except wands.
Deals 5 ticks of bleed damage to target, every 0.75 seconds.
Damage scales off power x 1.75.
Lifeleech
This enchantment has a chance to lifeleech from the target healing the user, regenerates 0.625% of your maximum health every 0.5 seconds for 2.5 seconds.(Usable on all weapon types)
Ricochet
This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing 75% damage, dealing slightly reduced each bounce.
Bounces physical attacks to 5 extra targets starting at 75% damage reducing to each additional target. Rico proc chance is 25% base for Daggers/Bows/Guns (20% Proc Chance for Gunslingers), bounce range is 5 sqm.
Tier 2:
You can upgrade 5 tier 1 enchants of the same type(example 5 lifeleech t1) into tier 2 by having alchemy skill 70 and using the alchemy table in depot, located 1 floor below.
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Name
Description
Empowered Clear State
This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. This enchantment can only be used on wands.
Regenerates 0.75% of your maximum mana every 0.5 seconds for 2.5 seconds.
Empowered Enraging
This enchantment has a chance to cause the player to become enraged dealing extra damage. This enchantment can be used on any weapon except bows and pistols.
Transform into an enraged state and deal 15% additional damage for 10 seconds.
Empowered Enflaming
Has a chance to cause flames around the user. (ON Guardian Attack Not Being HIT (Auto Attack & Spell Hits) dealing damage to all creatures around you.
100% damage of hit or 1.5x power minimum
(Shields only) - 30% proc chance
Empowered Grasping
This enchantment has a chance to root monsters and paralyzes players for 1.3 seconds duration.
Empowered Hemorage
This enchantment has a chance to cause the target to bleed over time. This enchantment can be used on any weapon except wands.
Deals 5 ticks of bleed damage to target, every 0.75 seconds.
Damage scales off power x 3.
Empowered Lifeleech
This enchantment has a chance to lifeleech from the target healing the user, regenerates 1.12% of your maximum health every 0.5 seconds for 2.5 seconds.
Empowered Ricochet
This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing 90% damage, dealing slightly reduced each bounce.
Bounces physical attacks to 5 extra targets starting at 90% damage reducing to each additional target. Rico proc chance is 25% base for Daggers/Bows/Guns (20% Proc Chance for Gunslingers), bounce range is 5 sqm.
Tier 3:
You can upgrade 3 tier 2 enchants of the same type(example 3 lifeleech t2) into tier 3 by having alchemy skill 100 and using the alchemy table in depot, located 1 floor below.
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Name
Description
Awakened Clear State
This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. This enchantment can only be used on wands.
Regenerates 1.25% of your maximum mana every 0.5 seconds for 2.5 seconds.
Awakened Enraging
This enchantment has a chance to cause the player to become enraged dealing extra damage. This enchantment can be used on any weapon except bows and pistols.
Transform into an enraged state and deal 15% additional damage for 15 seconds.
Awakened Enflaming
Avuria And Ildar
Has a chance to cause flames around the user. (ON Guardian Attack Not Being HIT (Auto Attack & Spell Hits) dealing damage to all creatures around you.
125% damage of hit or 2x power minimum 40% proc chance
(Shields only) - Proc chance 30%
Awakened Grasping
This enchantment has a chance to root monsters and paralyzes players for 1.6 seconds duration.
Awakened Hemorage
This enchantment has a chance to cause the target to bleed over time. This enchantment can be used on any weapon except wands.
Deals 5 ticks of bleed damage to target, every 0.75 seconds.
Damage scales off power x 5. (All weapons but wands/staffs)
Awakened Lifeleech
This enchantment has a chance to lifeleech from the target healing the user, regenerates 1.5% of your maximum health every 0.5 seconds for 2.5 seconds.
Awakened Ricochet
This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing 120% damage, dealing slightly reduced each bounce.
Bounces physical attacks to 5 extra targets starting at 120% damage REDUCING with each additional target. Rico proc chance is 25% base for Daggers/Bows/Guns (20% Proc Chance for Gunslingers), bounce range is 5 sqm.