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A Monk will not use a weapon, he is finely tuned with the Damage his own body can inflict. The Monk uses his fists as his primary weapon and attack, thus usualy wielding a claw and nothing more. The Monks atack speed is like no other, Making him even more attuned to his fist fighting skil. The Monk is a great solo class, through the control of his swift punches, AOE Kicks and his spirits he can sumon to aid him, the monk is a lethal killing machine.
Stuns target for 1 second while the monk dashes 4 times around the target hitting them each time.
Hybrid(damage and sustain):
1. Arcane -> Increase your spells damage
2. Vitality -> Increase your HP.
3. Strength -> Increase your physical damage.
4. Restoration -> Increase health and mana received from healing/regeneration spells and runes (cast and received spells)
5. Haste -> Increase your attack speed.
6. Precision -> Increase your crit chance.
The Spiritmaster is a perfectionist of his attunements. He is able to fully make use of the elements in his powerful back kick spells as well as make use of strong spiritual connection for better healing over time.
The brawler is a close combat specialist. He relies less on the power of his spirit, and more on the power of his fists.
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with . Read more here Awakened spells
|Spell name||Type||Level||Cooldown||Spell Description|
|Focused Art||Buff||60||10s/1s||Increase speed and Base Fist skill by 30%, toggle on/off on Avuria(lasts until you turn it off or log off)|
|Taunt||Taunt AOE||20||5s/2s||Taunt nearby monsters|
|Spura remove||Instant||50||1s/1s||Remove summons|
|Assemble "earth/fire/water/energy spirit||Summon||↓||2s/2s||List of summons below|
|Novice element spirit||-||150||2s/2s||-|
|Loyal element spirit||-||400||2s/2s||-|
|Ancient element spirit||-||1250||2s/2s||-|
|Absorb Summon||Buff||25||2s/0.1s||Absorbs the current active summon to grant the caster a temporary buff.|
Water Spirit - Increases attack speed by 35%
|Channel Spirit||Buff||25||300s/0.1s||Absorbs active summon and gives caster's party a buff.|
Water Spirit - Player's party +10% haste stat bonus due to channeling your water spirit.
|Absorb the Elements *||Buff||1500||90s/0.1s||Absorb the power and strength of all 4 of your elements, enhancing your attack speed, resistance and giving you an elemental attack. Obtainable from Cooking Up A Storm quest.|
* - all legendary spells are affected by any type of cooldown reductions including forest gems