The necromancer is an adept to the undead. The Necromancer prefers to summon undead to do his biding, instead of getting his own hands dirty. The necromancer can choose his summon from 32 different undead monsters. From flesh Fiends which heal themselves by doing damage making them a primary meat shield for the caster, to Shadow fiends which cast high powerful damage from afar. Altough most of the necromancer's damage comes from its summons, the necromancer can also use several damage over time spells which start weak but over time increase more and more in damage.
Deals death damage, then damage over time
Arcane > Being a spellcaster, the Necro relies heavily on magic. Between their spells and runes, Arcane is the largest boost in damage.
Vitality > Because of their bigger health pool, a necro benefits that much more from extra health %. Even though being able to heal more is important, Vitality is still very important and helps you take a few more hits.
Restoration > Necromancer's have a larger health pool than most casters. This means that their main concern comes from being able to heal that much. Restoration is a strong pick if you're worried about surviving more.
Runemastery >The damage of a necromancer also depends on runes, such as SDs or infinite SDs, since necros can combine their spells and runes at the same time, boosting their damage.
Precision > The high amount of ticks from the Necro's spells means there will be a lot of damages happening at the same time, meaning there will be a lot of crits happening the more precision you get. (Very low rate makes that stat nearly useless)
Haste> To swing dat wand faster and throw pew pews at monsters!
Focus > The wand damage and the rate of the auto attack isn't negligible. With some end game wand, the dps is pretty high.
Luck > More loot, more money!
Prosperity > Will increase the chance of essence to pop!
Intelligence > Least stat to up. (Or best if you wish more survivability with energy ring swapping)
Brewmastery > Increases the amount of replenished hp/mp when using elixirs, can be interesting for necros as it doesn't share cd with Healing Ritual.
Strength > Useless for Necromancers.
The Conjurer Necromancer doesn’t want to do the hard work, he has his undead friends to do that for him. The Conjurer Necromancer has the power to summon the most horrifying of undead creatures. Benefits: Powerful tanking pets.
The Witch is a devious caster, able to haunt an enemy without even seeing them. The witch is a master of their damage over time skills, and focuses less on their summons and more on their mind bending magic. Benefits: Strong DOT and AOE spell.
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with . Read more here Awakened spells
|Spell name||Type||Level||Cooldown||Spell Description|
|Accesorize||Instant||40||2s||Conjures an energy ring.|
|Necroi Sacrifice||Remove summon||20||10s||Removes all summoned minions.|
|Assemble "Lesser type||Summon||25||2s||List of summons below also types of summons|
|Assemble "Novice type||summon||150||2s||example Utevo res "Novice Fleshfiend|
|Assemble "Strong type||summon||500||2s||-|
|Assemble "Greater type||summon||700||2s||-|
|Assemble "Demonic type||summon||1500||2s||-|
|Assemble "Doomlord||summon||1500||2s||Powerfull tank with taunt and aoe spell|
|Assemble "Ravenous Fiend||summon||1500||2s||Powerfull ranged attacker|
|Lich Form||Buff||500||90s||Transform you into a lich, granting increased magic level for duration. Alternate "Abomination Form" can be bought from cosmetic shop.|
|Summon Shadowform *||summon||1500||90s||Creates a Shadowform to aid you in combat, casting similar spells to the Necromancer, this can be used with your other summons. Obtainable from Cooking Up A Storm|
* - all legendary spells are affected by any type of cooldown reductions including forest gems
Revamped Awakening Builds
Conjurer - Un-Der-Ling Barrage (MEME)
FULL MEME BUILD - that Does suprisingly GOOD Damage. (Be fully prepared for an invasion of 10+ skeletons and 22+ underlings at once)