Sorcerer
The Sorcerer is a powerful magician, wielding the elements of Fire and Lightning to destroy their enemies.
Sorcerers are always welcome in dungeons and raids thanks to their powerful arsenal of AoE Spells, and can excel in solo play if built correctly to take advantage of their large mana pool and mana shield spell.
In the early levels Sorcerers can be fairly squishy, before you have access to sustainable mana regeneration and have to rely on hit and run tactics, but are capable of dealing great damage very early on.
Contents
Soul Rune
Deals high energy damage to all targets hit.
Builds
Suggested stat distributions for focusing on Damage:
1) Arcane Being a spell caster, the Sorcerer relies heavily on spells. Arcane increases the damage dealt by all spells by 0.5% per point.
2) Runemastery Effects the damage dealt by all attack runes, including your powerful Soul Rune. Runemastery provides 0.5% increased damage from all runes per point.
3) Intelligence A Sorcerer's Main ability to stay alive comes from the use of Mana shield, allowing you to absorb damage from mana before health. Intelligence increases your maximum mana by 0.25% per point, which scales very well with regeneration sources that provide x% of mana per second (ie Ocean Gems 0.1-0.3% mana regenerated per second).
4) Restoration Mana restoration spells like Evocation are affected by Restoration, in addition to traditional healing spells. Restoration will also increase healing you receive from other players' spells, socketed gems that provide regen, and your rune emblems.Each point of restoration provides 0.5% health/mana received from all sources of healing.
5) Precision Increases your chance of dealing a crit with all spells and attacks by 0.25% per point.
6) Focus Increases damage dealt with wants by 0.4% per point.
7) Haste Increases your attack speed with wands/staves by 0.12% per point.
Suggested stat distributions for focusing on Survivability:
1) Intelligence A Sorcerer's Main ability to stay alive comes from the use of Mana shield, allowing you to absorb damage from mana before health. Intelligence increases your maximum mana by 0.25% per point, which scales very well with regeneration sources that provide x% of mana per second (ie Ocean Gems 0.1-0.3% mana regenerated per second).
2) Arcane Being a spell caster, the Sorcerer relies heavily on spells. Arcane increases the damage dealt by all spells by 0.5% per point.
3) Restoration Mana restoration spells like Evocation are effected by Restoration, in addition to traditional healing spells. Restoration will also increase healing you receive from other players' spells, socketed gems that provide regen, and your rune emblems.Each point of restoration provides 0.5% health/mana received from all sources of healing.
4) Runemastery Effects the damage dealt by all attack runes, including your powerful Soul Rune. Runemastery provides 0.5% increased damage from all runes per point.
5) Precision Increases your chance of dealing a crit with all spells and attacks by 0.25% per point.
6) Focus Increases damage dealt with wands by 0.4% per point.
7) Haste Increases your attack speed with wands/staves by 0.12% per point.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Pyromancer
The Pyromancer focuses on harnessing the power of destructive flames to deal massive damage over a large area.
Thunderlord
The Thunderlord is the master of harnessing electricity, able to deal immense damage to a single target while still having respectable AoE damage, and access to a powerful defensive spell.
Spells
Awakened spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with . Read more here Awakened spells
Basic Attack
Pyromancer Spells
Thunderlord Spells
Legendary Quest Spells
Attack Spells
Spell Name | Type | Element | Level | Cool Down | Spell Description |
---|---|---|---|---|---|
Death Strike | Instant | Death | 12 | 2s/1.5s | Shoots a ball of death at your enemy. |
Energy Strike | Instant | Energy | 12 | 2s/1.5s | Shoots a ball of energy at your enemy. |
Flame Strike | Instant | Fire | 12 | 2s/1.5s | Shoots a ball of fire at your enemy. |
Ice Strike | Instant | Ice | 12 | 2s/1.5s | Shoots a ball of ice at your enemy. |
Terra Strike | Instant | Earth | 13 | 2s/1.5s | Shoots a ball of earth at your enemy. |
Electrical Surge | Instant | Energy | 23 | 4s/1.5s | Shoots a beam of energy in front of you. |
Strong Electrical Surge | Instant | Energy | 29 | 6s/1.5s | Shoots a stronger energy beam in front of you. |
Lightning Surge | Instant | Energy | 38 | 3s/1.5s | Shoots a wave of energy in front of you. |
Rage of the Skies | AOE | Energy | 30 | 6s/1.5s | Causes a energy storm to enrage around you dealing energy damage. |
Hells Core | AOE | Fire | 60 | 8s/1.5s | Causes a fire storm to enrage around you dealing fire damage. |
Dragon Breath | Instant | Fire | 150 | 4s/1.5s | Shoots a fire wave in front of you. |
Vortex Breath ![]() |
Instant | Energy | 150 | 4s/1.5s | Shoots an energy wave in front of you. |
Living Timebomb | Instant | Fire | 325 | 10s/1s | Plants a fire bomb on your target after 4s explodes dealing energy dmg. |
Living Energy Bomb | Instant | Energy | 325 | 10s/1s | Plants a energy bomb on your target after 4s explodes dealing energy dmg. |
Pyroblast | Instant | Fire | 650 | 12s/1.5s | Gathers Fire and shoots a fire ball dealing fire damage. |
Vortex Beam | Instant+DOT | Energy | 1500 | 12s/1.5s | Shoots a beam of energy in front of you hitting 2 times and applying a dot. |
Destruction | AOE | Fire | 1500 | 18s/1.5s | Does waves of fire dmg to your enemies. |
Enflamed Pyroblast | Instant | Fire | 1500 | 18s/1.5s | Does the same thing as pyroblast but does more dmg. |
Eruption ![]() |
AOE | Fire | 1500 | 24s/1.5s | Does fire damage randomly in a big area. |
Infused Energy Beam ![]() |
Instant | Energy | 1500 | 16s/1.5s | Shoots an energy beam in front of you dealing a lot of dmg |
Thunder Shock | Instant+DOT | Energy | 1500 | 12s/1.5s | Shoots a ball of energy dealing Damage and Applying a DOT |
Arcaneblast * | Instant | Energy | 1500 | 90s | Shoots an energy beam at your enemy dealing a massive amount of dmg.(This spell can only be used after completing the Cooking Up A Storm) |
* - all legendary spells are affected by any type of cooldown reductions including forest gems